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War Thunder has a reputation for running on almost anything, and that is mostly true. The real load comes from two places. Large ground battles fill the map with physics, smoke, fire and destructible objects, which pushes your processor. High-rank air and helicopter matches ask your graphics card to draw huge terrain at long range. On top of that, the game scales up to ray tracing, frame generation and VR.
This guide covers the official specs, the settings that help you see enemies first, how to handle the heaviest fights, laptops and Steam Deck, and the gear worth buying for each mode.
Official PC requirements
These figures come straight from War Thunder's Steam page (Gaijin Entertainment, published by Gaijin Network Ltd).
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 10 (64-bit) | Windows 10/11 (64-bit) |
| Processor | Dual-Core 2.2 GHz | Intel Core i5 or Ryzen 5 3600 or better |
| Memory | 4 GB RAM | 16 GB RAM |
| Graphics | DirectX 11 card: AMD Radeon 77XX / NVIDIA GeForce GTX 660 | DirectX 11 card or higher: GeForce 1060 and higher, Radeon RX 570 and higher |
| DirectX | Version 11 | Version 12 |
| Network | Broadband | Broadband |
| Storage | 70 GB | 95 GB |
A few notes:
- Storage is the surprise. Up to 95 GB, and the game patches often. Put it on an SSD so maps and high-detail vehicles load before the match starts.
- 16 GB of RAM is the realistic target. With 8 GB, expect hitches in Air Simulator and big ground matches as assets stream in.
- Platforms: Steam lists Windows, Mac and Linux. The minimum supported resolution is 720p, and SteamVR is supported.
- ARM laptops: update 2.59.0.68 (October 2026) added native ARM CPU support to the Windows version. Keep the game updated if you play on an ARM-based Windows laptop.
Best settings for War Thunder
Start from a preset that fits your card, then adjust the options below. In ground battles, clarity beats beauty. Several settings literally decide whether a tank is visible on your screen. Option names can shift between versions, so look for the closest match in the Graphics menu.
| Setting | Recommended | Why |
|---|---|---|
| Resolution | Native | A sharp image makes distant vehicles easier to pick out |
| Upscaling (DLSS, FSR, XeSS) | Quality mode | Large frame gain for little sharpness loss |
| Frame rate limit | At or just under your monitor's refresh rate | Smooth tracking with stable frame times |
| Grass / grass in tank sights | Low, or off in sights if your version offers it | Less foliage covering targets on your screen |
| Tree and object draw distance | Medium to high | Too low causes pop-in; maximum can clutter long sightlines |
| Shadows | Low to medium | Expensive and rarely helps you aim |
| SSAO / ambient occlusion | Off or low | Costs frames and darkens vehicles in shade |
| Effects (smoke, fire, explosions) | Medium | Big source of drops when many tanks burn at once |
| Textures | High with 8 GB of video memory, medium below that | Uses VRAM, not much raw power |
| Anisotropic filtering | 8x to 16x | Clearer ground at angles, very cheap |
| Ray tracing | Off for competitive play | Large cost, no gameplay benefit |
If you still need more frames, change things in this order:
- Turn upscaling down from Quality to Balanced.
- Drop shadows to the lowest level.
- Turn SSAO and screen-space reflections off.
- Lower effects quality and water quality (naval players feel this one most).
- Reduce landscape or terrain detail by one step. You may see ground load in as you turn the camera.
- Lower textures only if your card is short on video memory.
Keep resolution and spotting-related distance settings for last. They are what make you win engagements.
The heaviest moments: big ground battles and upscaling
The worst performance in War Thunder usually is not your graphics card's fault. When a ground match has burning wrecks, artillery strikes, smoke screens and planes overhead at the same time, the game waits on your processor. Single-core speed matters more here than a bigger GPU. If your frame rate barely changes when you lower graphics settings, you are CPU-bound.
What helps in that case:
- Cap your frame rate a little below your average. A steady 90 feels better than a number that swings between 70 and 140.
- Lower effects quality, since smoke and fire are among the heaviest things to simulate and draw.
- Close background apps such as browsers with video playing.
When the GPU is the limit, upscaling is your best friend. War Thunder supports DLSS, FSR and XeSS, plus frame generation and ray reconstruction on supported hardware. Frame generation smooths motion but adds a little input delay, so try it in Air Simulator or cinematic play before trusting it in tank duels. Ray tracing looks excellent in replays and screenshots. Leave it off when you play to win.
Playing on a laptop
- Plug in and choose your laptop's performance power mode. On battery, many gaming laptops cut GPU power heavily.
- Make sure the game uses the dedicated GPU, not integrated graphics. Check your graphics control panel or Windows graphics settings.
- Use upscaling at Balanced and a 60 fps cap to keep heat and fan noise under control.
- Watch temperatures. A laptop that throttles mid-match causes sudden drops. A cooling stand and clean vents help.
- ARM Windows laptops now run a native build, so you do not depend on translation.
Steam Deck: War Thunder holds Valve's Verified rating. Expect slowdown in heavy combat. Lowering effects and shadows and capping at 40 fps gives smoother, longer sessions.
Peripherals that help
- A mouse with a good sensor and comfortable shape for precise tank aiming and mouse-aim flying.
- A high-refresh monitor (120 Hz or more) so fast jets and moving tanks are easier to track.
- A stereo headset with clear positional audio: engine sounds, tracks and gunfire tell you where threats are coming from.
- A joystick or a HOTAS (separate stick and throttle) if you play Simulator air battles, where full manual control replaces mouse aim.
- A head-tracking device or VR headset for Simulator. Looking around the cockpit with your head changes how you fight. Note that a recent patch removed the option to run ray tracing together with VR, since the two are incompatible.
Start with mouse and keyboard. Buy flight gear only once Simulator mode clearly hooks you.
Fixing stutter
- Move the game to an SSD if it lives on a hard drive. Air Simulator streams terrain constantly.
- Update your graphics driver and keep the game patched. Recent updates have fixed upscaling and frame generation bugs.
- Cap your frame rate slightly under your average instead of running unlocked.
- Close overlays and recording tools you do not need, then check whether frame times smooth out.
- Check RAM usage. If you are near your limit, close browsers or consider 16 GB.
- Verify game files through Steam or the launcher after a crash or a broken update.
- Lower effects quality if stutter only happens in big ground fights.
Quick checklist
- SSD with at least 95 GB free.
- 16 GB of RAM for high-rank and Simulator matches.
- Native resolution with upscaling on Quality.
- Grass low, SSAO off, shadows low to medium.
- Frame rate capped near your refresh rate.
- Ray tracing off for competitive play and for VR.
- Laptop plugged in, on the dedicated GPU.
New to tanks, planes and research trees? Read our War Thunder beginner's guide next.
More on War Thunder
Sources
- store.steampowered.com · store.steampowered.com/app/236390/
- steamstore-a.akamaihd.net · steamstore-a.akamaihd.net/news/externalpost/steam_community_announceme
- gamingonlinux.com · gamingonlinux.com/2022/04/war-thunder-gets-officially-steam-deck-verif


